Week 13

For this week I focused on creating a blood effect that will play when the player is damaged.

I researched for a bit, finding a tutorial on special effects, which gave me an idea as to what I should apply to obtain the base for a certain effect in order to implement it, eventually getting the desired effect, with a blood splash and a small blood cloud that starts at about the same time as the blood splash effect.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s