Week 13 – Blood Effects

This is the blood effect that I obtained. It was made in two layers, one for the blood splash and one for the blood smoke effect.

          The blood splash is made from a texture that I got off the internet, which is usable for free, and then applied to the Particle Systems of Unity. The effect itself is from a cone emmision with a radius and angle as close to 0 as possible. The smoke is a sphere emmision with a smal radius, that uses the smoke material from the particle system. All other settings were adjustments that I made, after I watched a tutorial for a starting point.

Blood Effect


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s