Week 5 – UmLet Shoot Projectile

ShootProjectile

This UmLet is made to show the variables and results of the ShootProjectile code, which is the first part of the shooting mechanic.

_range is the maximum distance the projectile can go

_damage represents how much an object that is hit will be affected by the projectile

_trajectory is the direction the ray goes detecting what the projectile hits

_shotMask determines what layers can be shot

_bullet provide the visual feedback of the projectile by using a LineRenderer

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