Week 3 – UmLets


Above are the two version for the code that I did this week, under the form of UmLets.

The things that are added is the array which stocks whatever the player interacts with and uses it to see if one of them is the ground. The other one is a layer mask, which verifies if the object that the player collided with has a layer that is the ground. The transform is just used to sort the location of were the gizmo will be drawn.


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